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Wind is when the air begins to move. It will choose a direction to blow, and movement along this path will either increase or decrease depending on the survivor going with or against it. Devices that work on wind power will also begin to function during this time. |
Wind is when the air begins to move. It will choose a direction to blow, and movement along this path will either increase or decrease depending on the survivor going with or against it. Devices that work on wind power will also begin to function during this time. |
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− | On the forecast: [[File:Wind Next.png]] |
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==[[File:Sandstorm Current.png]] Sandstorm== |
==[[File:Sandstorm Current.png]] Sandstorm== |
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Sandstorm is a strong wind accompanied by high heat and decreased visibility. The temperature reaches extremely high level, and will slowly decrease health without a heavy amount of protection. Tamed creatures are not affected by this. |
Sandstorm is a strong wind accompanied by high heat and decreased visibility. The temperature reaches extremely high level, and will slowly decrease health without a heavy amount of protection. Tamed creatures are not affected by this. |
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− | On the forecast: [[File:Sandstorm Next.png]] |
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==[[File:Thunderstorm Current.png]] Thunderstorm== |
==[[File:Thunderstorm Current.png]] Thunderstorm== |
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Thunderstorm is when the sky begins to crackle with lightning. Trees in the biome will be randomly struck and will burn, and this will produce [[Charcoal]] when the fire burns out. The survivor can also be struck. Metal gear, such as armor and the current weapon held, will begin to crackle with electricity, signalling that they have a higher chance of being struck. When hit the player is stunned, dismounted, and any held tamed creatures will be removed. This makes flying in a thunderstorm very dangerous, but can be prevented with a piece of gear. |
Thunderstorm is when the sky begins to crackle with lightning. Trees in the biome will be randomly struck and will burn, and this will produce [[Charcoal]] when the fire burns out. The survivor can also be struck. Metal gear, such as armor and the current weapon held, will begin to crackle with electricity, signalling that they have a higher chance of being struck. When hit the player is stunned, dismounted, and any held tamed creatures will be removed. This makes flying in a thunderstorm very dangerous, but can be prevented with a piece of gear. |
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− | On the forecast: [[File:Thunderstorm Next.png]] |
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==[[File:Magic Rain Current.png]] Magic Rain== |
==[[File:Magic Rain Current.png]] Magic Rain== |
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Biomes: [[Magic Forest]] |
Biomes: [[Magic Forest]] |
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− | On the forecast: [[File:Magic Rain Next.png]] |
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==[[File:Miasma Current.png]] Miasma== |
==[[File:Miasma Current.png]] Miasma== |
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Biomes: [[Swamp]] |
Biomes: [[Swamp]] |
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− | On the forecast: [[File:Miasma Next.png]] |