or
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_BP.cw_Slime_Character_BP'" 500 0 0 35
The Slime is one of the creatures in Pixark.
Museum descriptions[]
Wild[]
Slimes are the most common and weakest magic creature. They have no attack power and run away when attacked. Even the greenest newbie can defeat them easily.
Tame[]
People tame slimes just for entertainment. Possibly because it looks like a hat, many people choose to put them on their heads. The mouse over says they convert raw meat to polymer. Put meat in its inventory and enable wander.
Appearance[]
The Slime appears to be a green glob of goo hopping around in the Magic Forest. It looks oddly misplaced considering it cannot fight back and is passive unlike everything else that spawns in the Magic Forest.
Behavior[]
The Slime is a Passive creature. It will hop around in Magic Forests randomly and will not attack or fight back.
Drops[]
Stats[]
Attribute | Amount at Level 1 | Increase per point | |
---|---|---|---|
Wild | Domesticated1 | ||
Health | 15 | +0.555 | +0.999% |
Stamina | 100 | +10 | +10% |
Oxygen | 150 | +15 | +10% |
Food | 600 | +60 | +10% |
Weight | 100 | +2 | +4% |
Melee Damage | 100%2 | +5 | +1.7% |
Movement Speed | 100%3 | N/A | N/A |
Torpidity | 15 | +0.15 | N/A4 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The Base damage for this creature is not yet known.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 65 | 136.5 | 95.549995 | 4 |
Swimming | 300 | N/A | N/A | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Attribute | Amount at Level 1 | Increase per point |
---|---|---|
Wild | ||
Health | 1100 | +40.7 |
Stamina | 250 | +25 |
Oxygen | 150 | +15 |
Food | 600 | +60 |
Weight | 300 | +6 |
Melee Damage | 100%2 | +5 |
Movement Speed | 100%3 | N/A |
Torpidity | 1000 | +10 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The Base damage for this creature is not yet known.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used |
---|---|---|---|
Wild | |||
Walking | 65 | 136.5 | ? |
Swimming | 300 | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Taming[]
Note: Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.
For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.
Level 1 | Feeding Interval | Time | |
---|---|---|---|
Kibble (Oviraptor Egg) | 1 | 00:00 | 0:00:00 |
Raw Thigh Meat | 1 | 00:00 | 0:00:00 |
Cooked Prime Meat | 1 | 00:00 | 0:00:00 |
Cooked Prime Meat Jerky | 1 | 00:00 | 0:00:00 |
Meat | 2 | 00:12 | 0:00:40 |
Cooked Meat | 3 | 00:11 | 0:00:48 |
Cooked Meat Jerky | 3 | 00:11 | 0:00:48 |
Level 30 | Feeding Interval | Time | |
---|---|---|---|
Kibble (Oviraptor Egg) | 1 | 00:00 | 0:00:00 |
Raw Thigh Meat | 1 | 00:00 | 0:00:00 |
Cooked Prime Meat | 1 | 00:00 | 0:00:00 |
Cooked Prime Meat Jerky | 1 | 00:00 | 0:00:00 |
Meat | 2 | 00:12 | 0:00:47 |
Cooked Meat | 3 | 00:10 | 0:00:55 |
Cooked Meat Jerky | 3 | 00:10 | 0:00:55 |
Level 60 | Feeding Interval | Time | |
---|---|---|---|
Kibble (Oviraptor Egg) | 1 | 00:00 | 0:00:00 |
Raw Thigh Meat | 1 | 00:00 | 0:00:00 |
Cooked Prime Meat | 2 | 00:17 | 0:01:08 |
Cooked Prime Meat Jerky | 2 | 00:17 | 0:01:08 |
Meat | 2 | 00:12 | 0:00:58 |
Cooked Meat | 4 | 00:12 | 0:01:22 |
Cooked Meat Jerky | 4 | 00:12 | 0:01:22 |
Level 90 | Feeding Interval | Time | |
---|---|---|---|
Kibble (Oviraptor Egg) | 1 | 00:00 | 0:00:00 |
Raw Thigh Meat | 1 | 00:00 | 0:00:00 |
Cooked Prime Meat | 2 | 00:17 | 0:01:19 |
Cooked Prime Meat Jerky | 2 | 00:17 | 0:01:19 |
Meat | 2 | 00:12 | 0:01:09 |
Cooked Meat | 4 | 00:12 | 0:01:33 |
Cooked Meat Jerky | 4 | 00:12 | 0:01:33 |
Level 120 | Feeding Interval | Time | |
---|---|---|---|
Kibble (Oviraptor Egg) | 1 | 00:00 | 0:00:00 |
Raw Thigh Meat | 1 | 00:00 | 0:00:00 |
Cooked Prime Meat | 2 | 00:16 | 0:01:29 |
Cooked Prime Meat Jerky | 2 | 00:16 | 0:01:29 |
Meat | 3 | 00:16 | 0:01:44 |
Cooked Meat | 5 | 00:12 | 0:02:00 |
Cooked Meat Jerky | 5 | 00:12 | 0:02:00 |
To tame place meat (cooked or uncooked) the last hot bar slot of your inventory. Go up to the slime until a message comes up on your screen, "Press [E] to tame" repeat until tamed.
Combat[]
Utility[]
Slimes can passively create Polymer when they are left on wander with meat in their inventory.
There is a bug where they will stop producing polymer after a server reboot. Work around for this Bug: Pixblock the slime and throw it out again (it takes some time till they Produce Polymer). This must be done after every server reboot in order for them to continue producing polymer.
PS4: Slimes DO NOT need to be left on wander to passively create polymer. Simply having Raw Meat in their inventory is enough.
It does however, require a significant amount of time for the slime to generate polymer.
((About the time needed for 9-11 raw meat to rot, to generate 1 poly. Please note that I WAS within Render distance during this experiment. -p0xtastic))
Additional notes[]
The Slime is a great source of Primary Magic Cores for starting players because most of the creatures that drop Primary Magic Cores are very strong or too high leveled for new players. Other easy methods of obtaining Primary Magic Cores are from Skeletons or Zombies but they can be quite hard to find as they only spawn underground or in Dark Forests (Dark Forests can be hard to find) whereas Slimes spawn in Magic Forests (Which are fairly easy to find).
PS4: please note that slimes require a certain amount of space to successfully be placed on ‘wander’.
If your slime remains static, just spinning it’s eyes and does not move) Simply move it to an area with a touch more space. Roughly 4Lx5Wx4H.
After a brief pause, when ordered to wander, the slime should begin to hop around.
Trivia[]
1Passively produces Polymer when set to wander.