Stat Increase Per Invested Point[ | ]
The number in the square-bracket will go through up to 11, where 0-11 corresponds to (where applicable:
- 0: Health
- 1: Stamina
- 2: Torpidity
- 3: Oxygen
- 4: Food
- 5: Water
- 6: Temperature
- 7: Weight
- 8: MeleeDamageMultiplier
- 9: SpeedMultiplier
- 10: TemperatureFortitude
- 11: CraftingSpeedMultiplier
Increasing these numbers will increase the effectiveness of points spent on the relevant stat. Changes to these values seem to be retroactively applied to all players and dinos for their invested points.
Add the following to your Game.ini
PerLevelStatsMultiplier_Player[0]=1 PerLevelStatsMultiplier_Player[1]=1 PerLevelStatsMultiplier_Player[2]=1 PerLevelStatsMultiplier_Player[3]=1 PerLevelStatsMultiplier_Player[4]=1 PerLevelStatsMultiplier_Player[5]=1 PerLevelStatsMultiplier_Player[6]=1 PerLevelStatsMultiplier_Player[7]=1 PerLevelStatsMultiplier_Player[8]=1 PerLevelStatsMultiplier_Player[9]=1 PerLevelStatsMultiplier_Player[10]=1 PerLevelStatsMultiplier_Player[11]=1
PerLevelStatsMultiplier_DinoTamed[0]=1 PerLevelStatsMultiplier_DinoTamed[1]=1 PerLevelStatsMultiplier_DinoTamed[2]=1 PerLevelStatsMultiplier_DinoTamed[3]=1 PerLevelStatsMultiplier_DinoTamed[4]=1 PerLevelStatsMultiplier_DinoTamed[5]=1 PerLevelStatsMultiplier_DinoTamed[6]=1 PerLevelStatsMultiplier_DinoTamed[7]=1 PerLevelStatsMultiplier_DinoTamed[8]=1 PerLevelStatsMultiplier_DinoTamed[9]=1 PerLevelStatsMultiplier_DinoTamed[10]=1 PerLevelStatsMultiplier_DinoTamed[11]=1
PerLevelStatsMultiplier_DinoWild[0]=1 PerLevelStatsMultiplier_DinoWild[1]=1 PerLevelStatsMultiplier_DinoWild[2]=1 PerLevelStatsMultiplier_DinoWild[3]=1 PerLevelStatsMultiplier_DinoWild[4]=1 PerLevelStatsMultiplier_DinoWild[5]=1 PerLevelStatsMultiplier_DinoWild[6]=1 PerLevelStatsMultiplier_DinoWild[7]=1 PerLevelStatsMultiplier_DinoWild[8]=1 PerLevelStatsMultiplier_DinoWild[9]=1 PerLevelStatsMultiplier_DinoWild[10]=1 PerLevelStatsMultiplier_DinoWild[11]=1