or
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_Mushroom_Character_BP.cw_Mushroom_Character_BP'" 500 0 0 35
The Mushroom is one of the creatures in Pixark.
Museum descriptions[]
Wild[]
Wild Mushroom monsters live in dark fungal caves. It is hard to distinguish them from mushroom grooves. They are peaceful creatures, so don't bully them.
Tame[]
Mushroom monsters are small but powerful. They can also be used as mounts.
Appearance[]
With an overly large bouncing red capped head and cartoon-ish eyes, as night falls their eyes glow brightly. Illuminating the surrounding area slightly.
Behavior[]
Drops[]
Stats[]
Attribute | Amount at Level 1 | Increase per point | |
---|---|---|---|
Wild | Domesticated1 | ||
Health | 300 | +11.1 | +0.999% |
Stamina | 200 | +20 | +10% |
Oxygen | 150 | +15 | +10% |
Food | 1500 | +150 | +10% |
Weight | 100 | +2 | +4% |
Melee Damage | 100%2 | +5 | +1.7% |
Movement Speed | 100%3 | N/A | N/A |
Torpidity | 250 | +2.5 | N/A4 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The Base damage for this creature is not yet known.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 120 | 360 | 288 | 4 |
Swimming | 300 | N/A | N/A | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Taming[]
Note: Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.
For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.
Level 1 | Time | ||||
---|---|---|---|---|---|
Kibble (Compy Egg) | 1 | 0:01:21 | |||
Raw Thigh Meat | 2 | 0:00:54 | |||
Cooked Prime Meat | 4 | 0:01:53 | |||
Cooked Prime Meat Jerky | 4 | 0:01:53 | |||
Meat | 6 | 0:02:01 | |||
Cooked Meat | 11 | 0:02:27 | |||
Cooked Meat Jerky | 11 | 0:02:27 | |||
KO: × 1; × 1 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Kibble (Compy Egg) | 1 | 0:01:21 | |||
Raw Thigh Meat | 3 | 0:01:21 | |||
Cooked Prime Meat | 5 | 0:02:21 | |||
Cooked Prime Meat Jerky | 5 | 0:02:21 | |||
Meat | 7 | 0:02:21 | |||
Cooked Meat | 14 | 0:03:07 | |||
Cooked Meat Jerky | 14 | 0:03:07 | |||
KO: × 1; × 1 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Kibble (Compy Egg) | 2 | 0:02:41 | |||
Raw Thigh Meat | 3 | 0:01:21 | |||
Cooked Prime Meat | 6 | 0:02:49 | |||
Cooked Prime Meat Jerky | 6 | 0:02:49 | |||
Meat | 9 | 0:03:01 | |||
Cooked Meat | 17 | 0:03:47 | |||
Cooked Meat Jerky | 17 | 0:03:47 | |||
KO: × 1; × 1 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Kibble (Compy Egg) | 2 | 0:02:41 | |||
Raw Thigh Meat | 4 | 0:01:47 | |||
Cooked Prime Meat | 7 | 0:03:17 | |||
Cooked Prime Meat Jerky | 7 | 0:03:17 | |||
Meat | 10 | 0:03:21 | |||
Cooked Meat | 19 | 0:04:14 | |||
Cooked Meat Jerky | 19 | 0:04:14 | |||
KO: × 1; × 1 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Kibble (Compy Egg) | 2 | 0:02:41 | |||
Raw Thigh Meat | 4 | 0:01:47 | |||
Cooked Prime Meat | 8 | 0:03:45 | |||
Cooked Prime Meat Jerky | 8 | 0:03:45 | |||
Meat | 11 | 0:03:41 | |||
Cooked Meat | 22 | 0:04:54 | |||
Cooked Meat Jerky | 22 | 0:04:54 | |||
KO: × 1; × 1 |
Combat[]
The mushroom only had one attack being a headbutt.
Utility[]
The mushroom generates a low amount of natural light through the glow in its eyes.
The creature data file states that Mushrooms can create Poisonous Mushrooms in their inventory. This has yet to be tested, but is most likely accomplished by leaving them on wander with food in their inventory.
Additional notes[]
More of a novelty tame than most, does not need a saddle to ride. Able to jump a short height.
Being even a max level requires only a single sleepy magic arrow, it's easily the easiest magical creature tame in the game.
Trivia[]