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===Wild=== |
===Wild=== |
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+ | Icebears are the lords of the ice fields. Not even direwolves dare to provoke them. Fortunately, without provocation, they are quite passive. |
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− | They have a low aggro range and move fairly slowly. |
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===Tame=== |
===Tame=== |
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+ | Icebears are not clumsy as they look. On long journeys, they will perform even better than direwolves, especially on snowy days. |
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− | The Icebear boasts a very powerful bite or cleaving swipe attack, making them excellent at clearing out congested corridors. |
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=== Subspecies === |
=== Subspecies === |
Revision as of 08:25, 27 January 2020
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admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_BP.cw_Icebear_Character_BP'" 500 0 0 35
The Icebear is one of the creatures in Pixark.
Museum descriptions
Wild
Icebears are the lords of the ice fields. Not even direwolves dare to provoke them. Fortunately, without provocation, they are quite passive.
Tame
Icebears are not clumsy as they look. On long journeys, they will perform even better than direwolves, especially on snowy days.
Subspecies
Long-term interaction with humans have cultivated these smart Icebear subspecies to mimic the way human walk with two limbs, evolving themselves into biped, hence allowing them to use their stronger front limbs for an explosive swing.
Appearance
Large white bear with Ice-blue back.
Behavior
Drops
Stats
Attribute | Amount at Level 1 | Increase per point | |
---|---|---|---|
Wild | Domesticated1 | ||
Health | 1700 | +62.9 | +0.999% |
Stamina | 500 | +50 | +10% |
Oxygen | 270 | +27 | +10% |
Food | 3000 | +300 | +10% |
Weight | 700 | +14 | +4% |
Melee Damage | 100%2 | +5 | +1.7% |
Movement Speed | 100%3 | N/A | N/A |
Torpidity | 1600 | +8 | N/A4 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The Base damage for this creature is not yet known.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 190 | 384.75 | 532 | 14 |
Swimming | 300 | N/A | N/A | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Attribute | Amount at Level 1 | Increase per point |
---|---|---|
Wild | ||
Health | 7000 | +259 |
Stamina | 1800 | +180 |
Oxygen | 150 | +15 |
Food | 10000 | +1000 |
Weight | 700 | +14 |
Melee Damage | 100%2 | +5 |
Movement Speed | 100%3 | N/A |
Torpidity | 6500 | +32.5 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The Base damage for this creature is not yet known.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used |
---|---|---|---|
Wild | |||
Walking | 190 | 384.75 | ? |
Swimming | 300 | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Taming
Note: Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.
For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.
Level 1 | Time | ||||
---|---|---|---|---|---|
Kibble (Icicle Dragon Egg) | 2 | 0:08:27 | |||
Raw Thigh Meat | 4 | 0:05:38 | |||
Cooked Prime Meat | 8 | 0:11:50 | |||
Cooked Prime Meat Jerky | 8 | 0:11:50 | |||
Meat | 11 | 0:11:38 | |||
Cooked Meat | 22 | 0:15:30 | |||
Cooked Meat Jerky | 22 | 0:15:30 | |||
KO: × 458; × 178; × 30; × 38; × 4 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Kibble (Icicle Dragon Egg) | 2 | 0:08:27 | |||
Raw Thigh Meat | 5 | 0:07:03 | |||
Cooked Prime Meat | 9 | 0:13:19 | |||
Cooked Prime Meat Jerky | 9 | 0:13:19 | |||
Meat | 14 | 0:14:48 | |||
Cooked Meat | 27 | 0:19:01 | |||
Cooked Meat Jerky | 27 | 0:19:01 | |||
KO: × 524; × 204; × 34; × 43; × 5 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Kibble (Icicle Dragon Egg) | 3 | 0:12:41 | |||
Raw Thigh Meat | 6 | 0:08:27 | |||
Cooked Prime Meat | 11 | 0:16:16 | |||
Cooked Prime Meat Jerky | 11 | 0:16:16 | |||
Meat | 17 | 0:17:58 | |||
Cooked Meat | 33 | 0:23:15 | |||
Cooked Meat Jerky | 33 | 0:23:15 | |||
KO: × 592; × 231; × 38; × 48; × 5 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Kibble (Icicle Dragon Egg) | 3 | 0:12:41 | |||
Raw Thigh Meat | 7 | 0:09:52 | |||
Cooked Prime Meat | 13 | 0:19:14 | |||
Cooked Prime Meat Jerky | 13 | 0:19:14 | |||
Meat | 19 | 0:20:05 | |||
Cooked Meat | 38 | 0:26:46 | |||
Cooked Meat Jerky | 38 | 0:26:46 | |||
KO: × 661; × 257; × 42; × 54; × 6 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Kibble (Icicle Dragon Egg) | 3 | 0:12:41 | |||
Raw Thigh Meat | 8 | 0:11:16 | |||
Cooked Prime Meat | 15 | 0:22:11 | |||
Cooked Prime Meat Jerky | 15 | 0:22:11 | |||
Meat | 22 | 0:23:15 | |||
Cooked Meat | 44 | 0:30:59 | |||
Cooked Meat Jerky | 44 | 0:30:59 | |||
KO: × 730; × 284; × 47; × 60; × 6 |
Combat
Bite | Button | Stamina Cost | Attack Range | Description |
---|---|---|---|---|
Lmb | The bear bites down the target in front of it. | |||
Attack Type | Damage | |||
Melee | Impact |
Swipe | Button | Stamina Cost | Attack Range | Description |
---|---|---|---|---|
Rmb | The bear swipe his paw. | |||
Attack Type | Damage | |||
Melee | Impact |
Stand | Button | Stamina Cost | Attack Range | Description |
---|---|---|---|---|
C | The bear stands on his hind legs. No known effect. | |||
Attack Type | Damage | |||
Melee | Impact |
Utility
The ice bear is not very good when it comes to its speed, as it is quite slow even when running.
Additional notes
Standing near a tamed bear increases hypothermic resistance.
Trivia