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admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_BP.cw_Icebear_Character_BP'" 500 0 0 35
The Icebear is one of the creatures in Pixark.
Museum descriptions[]
Wild[]
Icebears are the lords of the ice fields. Not even direwolves dare to provoke them. Fortunately, without provocation, they are quite passive.
Tame[]
Icebears are not clumsy as they look. On long journeys, they will perform even better than direwolves, especially on snowy days.
Subspecies[]
Long-term interaction with humans have cultivated these smart Icebear subspecies to mimic the way human walk with two limbs, evolving themselves into biped, hence allowing them to use their stronger front limbs for an explosive swing.
Appearance[]
Large white bear with Ice-blue back.
Behavior[]
Drops[]
Stats[]
Attribute | Amount at Level 1 | Increase per point | |
---|---|---|---|
Wild | Domesticated1 | ||
Health | 1700 | +62.9 | +0.999% |
Stamina | 500 | +50 | +10% |
Oxygen | 270 | +27 | +10% |
Food | 3000 | +300 | +10% |
Weight | 700 | +14 | +4% |
Melee Damage | 100%2 | +5 | +1.7% |
Movement Speed | 100%3 | N/A | N/A |
Torpidity | 1600 | +8 | N/A4 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The Base damage for this creature is not yet known.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 190 | 384.75 | 532 | 14 |
Swimming | 300 | N/A | N/A | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Attribute | Amount at Level 1 | Increase per point |
---|---|---|
Wild | ||
Health | 7000 | +259 |
Stamina | 1800 | +180 |
Oxygen | 150 | +15 |
Food | 10000 | +1000 |
Weight | 700 | +14 |
Melee Damage | 100%2 | +5 |
Movement Speed | 100%3 | N/A |
Torpidity | 6500 | +32.5 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The Base damage for this creature is not yet known.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used |
---|---|---|---|
Wild | |||
Walking | 190 | 384.75 | ? |
Swimming | 300 | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Taming[]
Note: Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.
For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.
Level 1 | Time | ||||
---|---|---|---|---|---|
Kibble (Icicle Dragon Egg) | 2 | 0:08:27 | |||
Raw Thigh Meat | 4 | 0:05:38 | |||
Cooked Prime Meat | 8 | 0:11:50 | |||
Cooked Prime Meat Jerky | 8 | 0:11:50 | |||
Meat | 11 | 0:11:38 | |||
Cooked Meat | 22 | 0:15:30 | |||
Cooked Meat Jerky | 22 | 0:15:30 | |||
KO: × 458; × 178; × 30; × 38; × 4 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Kibble (Icicle Dragon Egg) | 2 | 0:08:27 | |||
Raw Thigh Meat | 5 | 0:07:03 | |||
Cooked Prime Meat | 9 | 0:13:19 | |||
Cooked Prime Meat Jerky | 9 | 0:13:19 | |||
Meat | 14 | 0:14:48 | |||
Cooked Meat | 27 | 0:19:01 | |||
Cooked Meat Jerky | 27 | 0:19:01 | |||
KO: × 524; × 204; × 34; × 43; × 5 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Kibble (Icicle Dragon Egg) | 3 | 0:12:41 | |||
Raw Thigh Meat | 6 | 0:08:27 | |||
Cooked Prime Meat | 11 | 0:16:16 | |||
Cooked Prime Meat Jerky | 11 | 0:16:16 | |||
Meat | 17 | 0:17:58 | |||
Cooked Meat | 33 | 0:23:15 | |||
Cooked Meat Jerky | 33 | 0:23:15 | |||
KO: × 592; × 231; × 38; × 48; × 5 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Kibble (Icicle Dragon Egg) | 3 | 0:12:41 | |||
Raw Thigh Meat | 7 | 0:09:52 | |||
Cooked Prime Meat | 13 | 0:19:14 | |||
Cooked Prime Meat Jerky | 13 | 0:19:14 | |||
Meat | 19 | 0:20:05 | |||
Cooked Meat | 38 | 0:26:46 | |||
Cooked Meat Jerky | 38 | 0:26:46 | |||
KO: × 661; × 257; × 42; × 54; × 6 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Kibble (Icicle Dragon Egg) | 3 | 0:12:41 | |||
Raw Thigh Meat | 8 | 0:11:16 | |||
Cooked Prime Meat | 15 | 0:22:11 | |||
Cooked Prime Meat Jerky | 15 | 0:22:11 | |||
Meat | 22 | 0:23:15 | |||
Cooked Meat | 44 | 0:30:59 | |||
Cooked Meat Jerky | 44 | 0:30:59 | |||
KO: × 730; × 284; × 47; × 60; × 6 |
Combat[]
Bite | Button | Stamina Cost | Attack Range | Description |
---|---|---|---|---|
Lmb | The bear bites down the target in front of it. | |||
Attack Type | Damage | |||
Melee | Impact |
Swipe | Button | Stamina Cost | Attack Range | Description |
---|---|---|---|---|
Rmb | The bear swipe his paw. | |||
Attack Type | Damage | |||
Melee | Impact |
Stand | Button | Stamina Cost | Attack Range | Description |
---|---|---|---|---|
C | The bear stands on his hind legs. No known effect. | |||
Attack Type | Damage | |||
Melee | Impact |
Utility[]
The ice bear is kind of like the dire bear from ark where the longer it’s been running the faster it gets, I recommend getting one that has good rating in speed.
Additional notes[]
Standing near a tamed bear increases hypothermic resistance.
Trivia[]