or
admincheat SpawnDino admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_iceelement_Character_BP.cw_iceelement_Character_BP'" 500 0 0 35 500 0 0 35
The Ice Elemental is one of the creatures in Pixark.
Museum descriptions[]
Wild[]
Ice Elementals are made of giant ice blocks. Great power is hidden under their charmingly naive appearance.
Tame[]
Ice Elementals are summoned by way of Ice Elemental Summoning Stones. They can carry their masters effortlessly through mountains. More active on snow days, they give off a chilling aura. Be careful of frostbite!
Appearance[]
The Ice Elemental looks similar to a giant blue marshmallow and it also has icicles on it.
Behavior[]
The Ice Elementals are passive until attacked. They have a ranged punch attack which has a slight knock-back and a basic melee range hit which can apply a slow debuff on your character or tamed creature for a certain amount time.
Drops[]
Special Loot:
Stats[]
Attribute | Amount at Level 1 | Increase per point | |
---|---|---|---|
Wild | Domesticated1 | ||
Health | 5000 | +185 | +0.999% |
Stamina | 600 | +60 | +10% |
Oxygen | 150 | +15 | +10% |
Food | 3000 | +300 | +10% |
Weight | 700 | +14 | +4% |
Melee Damage | 100%2 | +5 | +1.7% |
Movement Speed | 100%3 | N/A | N/A |
Torpidity | 4800 | +24 | N/A4 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The Base damage for this creature is not yet known.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 150 | 1012.5 | 525 | 14 |
Swimming | 300 | N/A | N/A | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Attribute | Amount at Level 1 | Increase per point |
---|---|---|
Wild | ||
Health | 7000 | +259 |
Stamina | 1200 | +120 |
Oxygen | 150 | +15 |
Food | 6000 | +600 |
Weight | 700 | +14 |
Melee Damage | 100%2 | +5 |
Movement Speed | 100%3 | N/A |
Torpidity | 6500 | +32.5 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The Base damage for this creature is not yet known.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used |
---|---|---|---|
Wild | |||
Walking | 150 | 1012.5 | ? |
Swimming | 300 | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Taming[]
Note: Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.
For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.
Level 1 | Time | ||||
---|---|---|---|---|---|
Water Magic Stone | 7 | 0:15:46 | |||
Water Magic Stone Essence | 13 | 0:14:38 | |||
Ice Crystal | 19 | 0:14:16 | |||
Ice | 64 | 0:09:37 | |||
KO: × 30; × 51 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Water Magic Stone | 8 | 0:18:01 | |||
Water Magic Stone Essence | 16 | 0:18:01 | |||
Ice Crystal | 23 | 0:17:16 | |||
Ice | 79 | 0:11:52 | |||
KO: × 35; × 59 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Water Magic Stone | 10 | 0:22:31 | |||
Water Magic Stone Essence | 19 | 0:21:23 | |||
Ice Crystal | 27 | 0:20:16 | |||
Ice | 95 | 0:14:16 | |||
KO: × 39; × 66 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Water Magic Stone | 12 | 0:27:01 | |||
Water Magic Stone Essence | 23 | 0:25:53 | |||
Ice Crystal | 32 | 0:24:01 | |||
Ice | 111 | 0:16:40 | |||
KO: × 44; × 74 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Water Magic Stone | 13 | 0:29:16 | |||
Water Magic Stone Essence | 26 | 0:29:16 | |||
Ice Crystal | 36 | 0:27:01 | |||
Ice | 126 | 0:18:55 | |||
KO: × 48; × 82 |
KO Strategy
An Ice Elemental is tamed via a Knockout method. To knock it unconscious, you will need Magic Sleepy Arrows using either a Bow or Crossbow. An Ice Elemental will need Water Magic Stone or Water Magic Stone Essence to be tamed.
Combat[]
Utility[]
Once tamed, the Ice Elemental acts like a fridge, increasing the spoil timer of items inside its' inventory.
Additional notes[]
Trivia[]