The Gem Spider is one of the creatures in Pixark.
Museum descriptions[]
Wild[]
Gem Spiders flaunt the gems on their backs, which is one reason they're a favorite target of hunters.
Tame[]
Although Gem Spiders are not good at fighting, you can still tame them for gems.
Subspecies[]
Sparkling gems are the Gem Spiders favorite thing of all time, so it comes as no surprise that some have mutated to carry a large gem on their back, which can be used as a light to illuminate its surroundings (hold E to activate).
Appearance[]
Behavior[]
Drops[]
- Wind Magic Stone
- Fire Magic Stone
- Thunder Magic Stone
- Earth Magic Stone
- Water Magic Stone
- Meat
- Primary Magic Core
Stats[]
Attribute | Amount at Level 1 | Increase per point | |
---|---|---|---|
Wild | Domesticated1 | ||
Health | 950 | +35.15 | +0.999% |
Stamina | 200 | +20 | +10% |
Oxygen | 150 | +15 | +10% |
Food | 1200 | +120 | +10% |
Weight | 350 | +7 | +8% |
Melee Damage | 602 | +3 | +1.7% |
Movement Speed | 100%3 | N/A | N/A |
Torpidity | 850 | +8.5 | N/A4 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base damage for its primary attack is shown here instead of the percentage.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 350 | 700 | 560 | 15 |
Swimming | 600 | N/A | N/A | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Attacks[]
Bite | Button | Stamina Cost | Attack Range | Description |
---|---|---|---|---|
Lmb | 0 | 200 | The Gem Spider bites. | |
Attack Type | Damage | |||
Melee | Impact | 60 |
Bite | Button | Stamina Cost | Attack Range | Description |
---|---|---|---|---|
Lmb | 0 | 200 | The Gem Spider bites. This bite is weaker than the first, but does not seem to be otherwise different. | |
Attack Type | Damage | |||
Melee | Impact | 10 |
Attribute | Amount at Level 1 | Increase per point |
---|---|---|
Wild | ||
Health | 1300 | +48.1 |
Stamina | 500 | +50 |
Oxygen | 150 | +15 |
Food | 2100 | +210 |
Weight | 350 | +7 |
Melee Damage | 602 | +3 |
Movement Speed | 100%3 | N/A |
Torpidity | 1200 | +12 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base damage for its primary attack is shown here instead of the percentage.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used |
---|---|---|---|
Wild | |||
Walking | 350 | 700 | ? |
Swimming | 600 | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Attacks[]
Bite | Stamina Cost | Attack Range | Description |
---|---|---|---|
0 | 200 | The Gem Spider bites. Dealing damage and increasing the target's torpor by 1.5 times the damage dealt. | |
Attack Type | Damage | ||
Melee | Impact | 60 |
Bite | Stamina Cost | Attack Range | Description |
---|---|---|---|
0 | 200 | The Gem Spider bites. Dealing damage and increasing the target's torpor by 1.5 times the damage dealt. This bite is weaker than the first but does not seem to be otherwise different. | |
Attack Type | Damage | ||
Melee | Impact | 10 |
Taming[]
Note: Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.
For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.
Level 1 | Time | ||||
---|---|---|---|---|---|
Kibble (Emperor Scorpion Egg) | 2 | 0:02:41 | |||
Raw Thigh Meat | 4 | 0:01:47 | |||
Cooked Prime Meat | 7 | 0:03:17 | |||
Cooked Prime Meat Jerky | 7 | 0:03:17 | |||
Meat | 10 | 0:03:21 | |||
Cooked Meat | 19 | 0:04:14 | |||
Cooked Meat Jerky | 19 | 0:04:14 | |||
KO: × 5; × 7 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Kibble (Emperor Scorpion Egg) | 2 | 0:02:41 | |||
Raw Thigh Meat | 4 | 0:01:47 | |||
Cooked Prime Meat | 8 | 0:03:45 | |||
Cooked Prime Meat Jerky | 8 | 0:03:45 | |||
Meat | 12 | 0:04:01 | |||
Cooked Meat | 23 | 0:05:07 | |||
Cooked Meat Jerky | 23 | 0:05:07 | |||
KO: × 6; × 10 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Kibble (Emperor Scorpion Egg) | 2 | 0:02:41 | |||
Raw Thigh Meat | 5 | 0:02:14 | |||
Cooked Prime Meat | 9 | 0:04:13 | |||
Cooked Prime Meat Jerky | 9 | 0:04:13 | |||
Meat | 14 | 0:04:41 | |||
Cooked Meat | 27 | 0:06:01 | |||
Cooked Meat Jerky | 27 | 0:06:01 | |||
KO: × 7; × 12 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Kibble (Emperor Scorpion Egg) | 2 | 0:02:41 | |||
Raw Thigh Meat | 6 | 0:02:41 | |||
Cooked Prime Meat | 11 | 0:05:09 | |||
Cooked Prime Meat Jerky | 11 | 0:05:09 | |||
Meat | 16 | 0:05:21 | |||
Cooked Meat | 32 | 0:07:07 | |||
Cooked Meat Jerky | 32 | 0:07:07 | |||
KO: × 8; × 14 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Kibble (Emperor Scorpion Egg) | 3 | 0:04:01 | |||
Raw Thigh Meat | 6 | 0:02:41 | |||
Cooked Prime Meat | 12 | 0:05:37 | |||
Cooked Prime Meat Jerky | 12 | 0:05:37 | |||
Meat | 18 | 0:06:01 | |||
Cooked Meat | 36 | 0:08:01 | |||
Cooked Meat Jerky | 36 | 0:08:01 | |||
KO: × 10; × 16 |
Eats meat
You must stay in the magic forest while taming otherwise it will run away from you.
Does not require a saddle to ride.
Combat[]
Utility[]
Can turn 10 Quartz into seven types of magic stones, but only when patrolling!
Additional notes[]
- The creature data file states that Gem Spiders can create Fire Magic Stones in their inventory but tests of leaving them on wander with meat in their inventories have not been able to accomplish this.
Trivia[]