(→Types) Tag: Visual edit |
(→Types) Tag: Visual edit |
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==Types== |
==Types== |
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− | Resources: [[Dirt]], Rock, Clay, Copper, Silver, Sulfur, Iron, Wood, Dark Wood, Magic Wood, Volcanic Rock, Flint, Coal, Marble, Quartz, Sand |
+ | Resources: [[Dirt]], [[Rock]], [[Clay]], [[Copper Ore|Copper]], [[Silver]], [[Sulfur]], [[Iron]], [[Wood]], [[Dark Wood]], [[Magic Wood]], [[Volcanic Rock]], [[Flint]], [[Coal]], [[Marble]], [[Quartz]], [[Sand]] |
[[Category:Gameplay mechanics]] |
[[Category:Gameplay mechanics]] |
Revision as of 13:47, 23 April 2018
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Game units refers to how the game measures different quantities. The most common measurements are blocks and units.
Blocks
A block is a voxel measurement system, sized as a 1x1x1 block cube. Structures are placed using block measurement and snapping.
Units
Units are an absolute distance, typically used for things like insulation or weapon range. Each side of a block is 100 units long, so an insulation range of 1000 will extend to the edge of the 10th block away across a single axis, counting the source point as a block.
Types
Resources: Dirt, Rock, Clay, Copper, Silver, Sulfur, Iron, Wood, Dark Wood, Magic Wood, Volcanic Rock, Flint, Coal, Marble, Quartz, Sand