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Dye Workbench
Dye Workbench.png
Basic fuel must be used to light the fire. Put various berries, charcoal and water in it to make dyes.
Type Crafting
Health 200
Size 3L × 3W × 2H
Fuel Wood Thatch Coal
Weight 4
Stack size 100
Item ID 817
Spawn Command
cheat giveitemnum 817 1 0 0
cheat giveitem "Blueprint'/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DyePot.CW_BuildingBP_DyePot'" 1 0 0
Required level Level 10
Used to craft 11 items
Used to craft 0 items
Resources breakdown
10 × Wood.png Wood
4 × Rock.png Rock
30 × Fiber.png Fiber

The Dye Workbench is a crafting structure in Pixark.


The Dye Workbench is a Structure for crafting dyes.


Has a Pull Range of 11 x 11 sq centered on itself.

Opening the inventory with E displays the list of recipes. Components for recipes must be within the structure's inventory as it does not pull.

Crafting a Recipe[]

  1. If you cannot find the recipe, use a partial string in the "Search" box to the left to limit the list.
  2. Select the recipe. The components for the recipe display at the top left.
  3. Select one of the two "Craft" buttons:
    • The "Craft All" button displays the maximum number of the recipe that can be produced with the available materials. Select it to craft this many items. If selected by mistake, use the "Clear craft queue" button down above the crafting queue to the bottom right of the window.
    • The "Craft Item" button crafts the number of items listed in the numerical box above it. Use the spin controls to adjust the number of items, or overtype the number, then select "Craft Item" to produce an exact number of that recipe.
  4. The crafting queue at the bottom right of the window displays the list of recipes queued up for crafting, and the progress of the current crafting operation. If there are recipes currently crafting, it also displays the "Clear craft queue" button, which removes all queued requests but allows the current crafting operation to complete.

Other Radial Menu Options[]

Opening the radial menu by holding down E gives the additional options to:

  • "Enable/Disable Show Nearby Range" to display or hide a ghosted box showing the 'pulling range' of the structure.
  • "Demolish" the structure, returning half the materials used in its construction.
  • "Repair" if the structure is damaged it can be repaired if you have the necessary materials in your inventory. If you don't have the necessary components this option is ghosted and renamed "Insufficient resources for repairing"
  • "Range Repair" if the structure is damaged it can be repaired if you have the necessary materials in your inventory. This option also attempts to repair any other damaged structures within range if you have enough materials to do so. If you don't have the materials components this option is ghosted and renamed "Insufficient resources to Range Repair"
  • "Light" if the structure contains basic fuel and it isn't burning yet.
  • "Put out fire" if the structure is already burning fuel.


This structure requires basic fuel in its fuel slots to operate. Standard fuels include: Thatch.png Thatch, Wood.png Wood, Fire Stone Powder.png Fire Stone Powder and Coal.png Coal.

The following items can also be used as fuel:


All recipes also require water, so full waterskins or canteens need to be placed in the inventory as well.


Creature Coloring can also be crafted in the Dye Workbench

Additional notes[]