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Each creature in PixArk have their own base value for every stat. Creatures in level 1 will have the exact stat as their base value. Each time a wild creature levels up, they will recieve a level up in a random stat. Wild Creatures recieve more stats from a level up than a tamed one.

For the health stat, the calculation works like this:

Wild level increase:

Base value health x 0.2

Domesticated level increase:

Newly tamed health stat x 0.0675 (1.35%)

Every time a wild creature levels up their health stat, they will add 20% of their base health value.


Example:

A gryphon level 1 will have 2400 health. If at level 2 it levels up the health stat, it will now get 480 extra health, which is 20% of 2400. Now the gryphon has 2880 health.


Each stat have their own multiplication factors:

Wild stat level up

Health: +20% from base value

Stamina: +10% from base value

Oxygen: +10% from base value

Food: +10% from base value

Weight: +2% from base value

Meele damage: +10% from base damage

Torpidity: +5% from base value


Domesticated stat level up

Health: +1.35% from newly tamed stat

Stamina: +10% from newly tamed stat

Oxygen: +10% from newly tamed stat

Food: +10% from newly tamed stat

Weight: +5% from newly tamed stat

Meele damage: +2.125% from newly tamed stat


When a creature is tamed, the domesticated stat increase will use the tamed stat (the stats it has the second you tame it, or is born from breeding) as a base value for calculating stat increase.

Example:

Let's say we tame a gryphon at level 20 and it has 150% meele damage. Now if we level up the damage stat, it will increase by 2.125% from 150, instead of it's base value like wild creature's stats are calculated. The meele damage should now be 153.1875%, rounded up to 153.2% (150 x 1.02125).

As you can see from this calculation, the higher a stat is before taming, the higher it will increase after taming too.

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