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Console commands, or "cheats", are commands that players with appropriate permissions can input into the console.

Usage[]

The console can be opened on PC by pressing the Tab key (by default) and on Xbox by pressing LB/RB and the X/Y buttons simultaneously. Most commands will not run if the player does not have cheats enabled.

To enabled cheats on a multiplayer server, enter the command enablecheats password, replacing password with the admin password for the server.

While most command require a prefix of cheator admincheat, some do not require it for deactivation.

You can concatenate multiple commands in one line using a vertical bar |. For example: LeaveMeAlone | Fly.

List of commands[]

AddBlackList[]

Add a player to server blacklist.

Syntax
cheat addblacklist <Steam64ID>
Arguments
  • Steam64ID The player's Steam ID64. This can be looked up steamid.io.

AddExperience[]

Adds the specified number of experience points to the player (or the currently mounted dinosaur if the player is mounted).

Syntax
Cheat AddExperience <HowMuch> <FromTribeShare> <PreventSharingWithTribe>
Arguments
HowMuch Float Amount to add
FromTribeShare Boolean Apply as if experience came from tribe.
PreventSharingWithTribe Boolean 1: player only; 0: share with tribe

AddItemToAllClustersInventory[]

?

Syntax
?
Arguments

AddWhiteList[]

Add as player to the whitelist.

Syntax
admincheat addwhitelist <Steam64ID>
Arguments
  • Steam64ID The player's Steam ID64. This can be looked up steamid.io.

AllowPlayerToJoinNoCheck[]

Whitelist the players Steam ID

Syntax
cheat AllowPlayerToJoinNoCheck <Steam64ID>
Arguments
  • Steam64ID The player's Steam ID64. This can be looked up steamid.io or with the ListPlayers command.

BanPlayer[]

Bans the player from joining the server.

Syntax
banplayer <Steam64ID>
Arguments

You can cluster the ban command if you have a group of people that need banned

banplayer <Steam64ID> | banplayer <Steam64ID>

BeginRunBattle[]

?

Syntax
?
Arguments

BeginSimulatorTime[]

?

Syntax
?
Arguments

BlackListDisable[]

Disables the Black List

Syntax
cheat blacklistdisable
Arguments

None

BlackListEnable[]

Enables the Black List

Syntax
cheat blacklistenable
Arguments

None

Broadcast[]

Broadcasts a message to everyone on the server, and forces their chat window to open (May not work)

Syntax
broadcast <message>
Arguments
message || String || The message to be broadcast.

CamZoomIn[]

Switches the camera to First-Person POV.

Syntax
CamZoomIn
Arguments

CamZoomOut[]

Switches the camera to Third-Person POV

Syntax
CamZoomOut
Arguments

ChangeTamedLifetimeOfDino[]

?

Syntax
?
Arguments

ChangeWeather[]

Changes the weather. This command is case sensitive

Syntax
cheat ChangeWeather <weather>
Arguments
  • weather can be one of the following numbers. Any other numbers result in Sunny
    • 0: Sunny
    • 1: Rainy
    • 2: Snowy (Defaults to Sunny, if not in a biome where it Snows)
    • 3: Wind
    • 5: Thunderstorm (Defaults to Sunny, if not in a biome where it Thunderstorms)

ClearAchievementLocalProfile[]

?

Syntax
?
Arguments

ClearPlayerInventory[]

?

Syntax
?
Arguments

ClearTutorials[]

?

Syntax
?
Arguments

CreateTaskAround[]

?

Syntax
?
Arguments

CreateTaskAt[]

?

Syntax
?
Arguments

CubeCommand[]

?

Syntax
?
Arguments

DelBlackList[]

Deletes Black List.(Doesn't appear to work as of 1.6 for hosted servers)

Syntax
cheat delblacklist
Arguments

None

DelWhiteList[]

Deletes White List (Doesn't appear to work as of 1.6 for hosted servers)

Syntax
cheat delwhitelist
Arguments

None

DestroyActors[]

?

Syntax
?
Arguments

DestroyAllEnemies[]

Destroys all creatures that are hostile towards the player

Syntax
cheat destroyallenemies
Arguments

DestroyAllEnemiesIncludeMuseum[]

?

Syntax
?
Arguments

DestroyBricks[]

Remove the bricks in front of the feet

Syntax

cheat DestroyBricks <Depth > <Width > <Height > <Offset>

?
Arguments

DestroyMyTarget[]

Destroys entity that player is facing

Syntax


admincheat DestroyMyTarget
Arguments

DestroyStructures[]

Destroys All player Structures on the map

Syntax
?
Arguments

DestroyTribeDinos[]

?

Syntax
?
Arguments

DestroyTribePlayers[]

?

Syntax
?
Arguments

DestroyTribeStructures[]

?

Syntax
?
Arguments

DestroyWildDinos[]

Removes all wild dinos on the map.

Syntax
DestroyWildDinos
Arguments

DisableSpectator[]

?

Syntax
?
Arguments

DisallowPlayerToJoinNoCheck[]

?

Syntax
?
Arguments

DoExit[]

?

Syntax
cheat DoExit
Arguments

DoRestartLevel[]

Refreshes all assets on the current map.

Syntax
admincheat DoRestartLevel
Arguments

DoTame[]

Tames the targeted creature if the creature is capable of being tamed.

Syntax
DoTame
Arguments

DumpConnections[]

?

Syntax
?
Arguments

DumpWorldActors[]

?

Syntax
?
Arguments

EnableCheats[]

Logs you in as Admin which will allow you to run Admin Commands.

Syntax
EnableCheats <AdminPassword>
Arguments

EnableSpectator[]

?

Syntax
?
Arguments

EndRunBattle[]

?

Syntax
?
Arguments

EndSimulatorTime[]

?

Syntax
?
Arguments

EnemyInvisible[]

When enabled, all creatures on the map will ignore the current player, even when attacked.

Syntax
Cheat EnemyInvisible <True | False>
Arguments

True to be ignored, False for normal behavior

ExecCommand[]

?

Syntax
?
Arguments

FastDumpObj[]

?

Syntax
?
Arguments

FinishTask[]

?

Syntax
?
Arguments

ForcePlayerToJoinTargetTribe[]

?

Syntax
?
Arguments

ForcePlayerToJoinTribe[]

?

Syntax
?
Arguments

ForceTame[]

Tames the creature right in front of you, regardless if it's tamable or not.

Also allows you to ride mountable creatures without a saddle.

Syntax
ForceTame
Arguments

ForceTribes[]

?

Syntax
?
Arguments

GameCommand[]

?

Syntax
?
Arguments

GenerateBiomeMap[]

?

Syntax
?
Arguments

GetChat[]

?

Syntax
?
Arguments

GetGameLog[]

?

Syntax
?
Arguments

GiveAllExplorerNotes[]

Unlocks all museum entries in handbook. (Expect the game to freeze for about 30 seconds.)

Syntax
cheat GiveAllExplorerNotes
Arguments

GiveAllStructure[]

?

Syntax
?
Arguments

GiveEngrams[]

Gives your player every engram.

Syntax
cheat giveengrams
Arguments

GiveExplorerNote[]

?

Syntax
?
Arguments

GiveExpToPlayer[]

?

Syntax
?
Arguments

GiveItem[]

?

Syntax
?
Arguments

GiveItemNum[]

Adds the specified item (or its blueprint) to the player's inventory in the specified quantity and with the specified quality.

Syntax
GiveItemNum <ItemNum> <Quantity> <Quality> <ForceBlueprint>
Arguments
Name Type Description
ItemNum Integer[32] Item ID to add
Quantity Integer[32] Number of items to add
Quality Float Quality of added items
ForceBlueprint Boolean true or 1 to add the item's blueprint; false or 0 to add the item

GiveItemNumToPlayer[]

Adds the specified item (or its blueprint) to the specified player's inventory in the specified quantity and with the specified quality.

Syntax
Not functioning as of 2018-05-06.
Arguments

GiveItemToPlayer[]

?

Syntax
Not functioning as of 2018-05-06.
Arguments

GiveResources[]

Gives the player 50 Thatch (only).

Syntax
cheat giveresources
Arguments

GiveToMe[]

Transfers ownership of the targeted entity (dino, doors, chests, etc.) to the player (or player's tribe).

Syntax
cheat GiveToMe
Arguments

HideTutorial[]

?

Syntax
?
Arguments

InfiniteStats[]

Refills the player's health, stamina, oxygen, food & water immediately, and keeps them at their maximum level while the command is active. If the player is mounted the effects only apply to his mount, but not the player himself.

When firing weapons in infinitestats mode, no ammo is consumed from the inventory. 

For weapons with magazines, bullets are removed from the magazine though. Once it is empty, and the "NO AMMO" message appears on the screen, it can be reloaded by either opening/closing the inventory or by switching weapons.

The command does not make the player invincible (i.e. he can still die from falls or high-level attacks such as a Dragon's bite, if the single-hit damage exceeds the player's maximum health stat). The command also has no effect on the carrying capacity.

Repeat the command to disable its effects.

Syntax
InfiniteStats
Arguments

Invincible[]

?

Syntax
?
Arguments

KeepTerrianPhysxInMemory[]

?

Syntax
?
Arguments

KickAllPlayersAndReload[]

?

Syntax
?
Arguments

KickPlayer[]

?

Syntax
?
Arguments

Kill[]

Kills the entity you are aiming on.

Syntax
?

admincheat kill

Arguments

KillPlayer[]

?

Syntax
?
Arguments

LeaveMeAlone[]

Combination of GodInfiniteStats and EnemyInvisible true.

Syntax
Cheat LeaveMeAlone
Arguments

ListPlayers[]

Lists names and PlayerIDs of all players currently connected to the server. Note: The list will not be visible unless the half-screen console is open (default: Hit Tab twice to open).

Syntax
cheat ListPlayers
Arguments

LoadBlackList[]

?

Syntax
?
Arguments

LoadWhiteList[]

?

Syntax
?
Arguments

MakeTribeAdmin[]

Promotes you to an admin of the tribe you're currently a member of.

Syntax
Cheat MakeTribeAdmin
Arguments

MakeTribeFounder[]

Makes you the founder of the tribe you're currently a member of.

Syntax
Cheat MakeTribeFounder
Arguments

ManualRegisterServer[]

?

Syntax
?
Arguments

OnToggleInGameMenu[]

?

Syntax
?
Arguments

OpenFogOfWar[]

Reveals the entire map

Syntax
Cheat OpenFogofWar

OpenGMEditUI[]

Opens the world editing menu. With this open, you will be able to add, remove, or modify blocks within view. Hold and drag with the right mouse button to change your view. Singleplayer Only.

Syntax
OpenGmEditUi

OpenMapиа[]

Syntax
?
Arguments

PrintActorLocation[]

?

Syntax
?
Arguments

QueryMaxUnstasisNum[]

?

Syntax
?
Arguments

RemoveTribeAdmin[]

?

Syntax
?
Arguments

RenamePlayer[]

Renames the player specified by their in-game string name. Player's current name. String must be wrapped in double quotes.

Syntax
RenamePlayer <"PlayerName"> <NewName>
Arguments

RenameTribe[]

Renames the tribe specified by its string name. Tribe's current name. String must be wrapped in double quotes.

Syntax
RenameTribe <"TribeName"> <NewName>
Arguments

ReportLeastSpawnManagers[]

?

Syntax
?
Arguments

ReportSpawnManagers[]

?

Syntax
?
Arguments

SaveWorld[]

Forces the server to save the game world to disk in its current state. In single-player mode, the game saves this information locally.

Syntax
SaveWorld
Arguments

ScriptCommand[]

?

Syntax
?
Arguments

ServerChat[]

?

Syntax
?
Arguments

ServerChatTo[]

?

Syntax
?
Arguments

ServerChatToPlayer[]

?

Syntax
?
Arguments

SetAlawaysTickAllowedDistance[]

?

Syntax
?
Arguments

SetBabyAge[]

Sets the age of the target baby dino. Value to set age to (0.01 to 1).

Syntax
SetBabyAge <Value>
Arguments

SetCanAttackStructure[]

Enables structures to take damage during peace time.

Syntax
SetCanAttackStructure <True|False>
Arguments

SetChunk[]

?

Syntax
?
Arguments

SetChunkCurrent[]

?

Syntax
?
Arguments

SetGatherAnimalDeathDropped[]

?

Syntax
?
Arguments

SetGatherAnimalHarvest[]

?

Syntax
?
Arguments

SetGatherBrick[]

?

Syntax
?
Arguments

SetGatherVegetaion[]

?

Syntax
?
Arguments

SetGlobalPause[]

?

Syntax
?
Arguments

SetGodMode[]

?

Syntax
?
Arguments

SetGraphicsQuality[]

?

Syntax
?
Arguments

SetignoreBuildcondition[]

?

Syntax
?
Arguments

SetImprintQuality[]

Sets value in the range from 0 to 1 (= 100%) of the target baby or adult bred dino.

Syntax
SetImprintQuality <Value>
Arguments

SetMaxUnstasisNum[]

?

Syntax
?
Arguments

SetMessageOfTheDay[]

?

Syntax
?
Arguments

SetPlayerPos[]

Moves the player's character to the specified position instantly. The values of <x>, <y> and <z> have to be in PAWN-coordinates, NOT in block-coordinates! You can just multiply the block coordinates (shown on the map) by 100 to get the PAWN-coordinates. So the block coordinates of 929, -245, 57 must be entered as 92900 -24500 5700.

Syntax
SetPlayerPos <x> <y> <z>
Arguments

SetPlayerToBiome[]

Teleports the player to a biome. The biome will be the first one located scanning from North to South and East to West, and the coordinates will be the first block located this way, with Z (height) set to max.

Syntax
SetPlayerToBiome <biome>
Arguments

SetPVECanAttack[]

?

Syntax
?
Arguments

SetPVPCanAttack[]

?

Syntax
?
Arguments

SetRunBattleGroupID[]

?

Syntax
?
Arguments

SetSpawnAirDropBox[]

?

Syntax
?
Arguments

SetSpawnMysteriousBox[]

?

Syntax
?
Arguments

SetSpawnTaskRewardBox[]

?

Syntax
?
Arguments

SetSpecialState[]

?

Syntax
?
Arguments

SetTargetDinoColor[]

?

Syntax
?
Arguments

SetTargetPlayerAppearanceColorVal[]

?

Syntax
?
Arguments

SetTargetPlayerAppearanceStyleVal[]

?

Syntax
?
Arguments

SetTargetPlayerBodyVal[]

?

Syntax
?
Arguments

SetTargetPlayerColorVal[]

?

Syntax
?
Arguments

SetTickAllowedIntervalTime[]

?

Syntax
?
Arguments

SetTimeOfDay[]

Sets the game world's time of day to the specified time.

Syntax
SetTimeOfDay <Hour>:<Minute>[:<Second>]
Arguments
Name Type Description
Hour Integer 0..23
Minute Integer 0..59
Second Integer 0..59, (optional; defaults to 0)

Example: admincheat settimeofday 06:30:00

ShowAllVegetationNum[]

?

Syntax
?
Arguments

ShowAnimalNum[]

?

Syntax
?
Arguments

ShowBlackList[]

?

Syntax
?
Arguments

ShowBornBiomeOfDino[]

?

Syntax
?
Arguments

ShowChunkBaseInfo[]

?

Syntax
?
Arguments

ShowCubeSeed[]

?

Syntax
?
Arguments

ShowInGameMenu[]

?

Syntax
?
Arguments

ShowMessageOfTheDay[]

?

Syntax
?

Arguments

ShowMyAdminManager[]

Opens the admin manager GUI. It shows a list of currently logged in players, a list of banned players and allows you to modify the MoTD. It currently doesn't allow you to find a Player's ID or use any Commands through it (except the Ban/Unban commands).

Syntax
ShowMyAdminManager
Arguments

ShowTutorial[]

?

Syntax
?
Arguments

ShowVegetationNum[]

?

Syntax
?
Arguments

ShowWhiteList[]

?

Syntax
?
Arguments

SpawnActor[]

?

Syntax
?
Arguments

SpawnActorSpread[]

?

Syntax
?
Arguments

SpawnActorSpreadTamed[]

?

Syntax
?
Arguments

SpawnActorTamed[]

?

Syntax
?
Arguments

SpawnDino[]

Spawns a creature at the specified relative location and level

Syntax
SpawnDino <blueprint> <x> <y> <z> <level>
Arguments
  • blueprint: The blueprint of the creature to be spawned. See Creature IDs for a list of blueprints.
  • x, y, z: The x, y, and z offset relative to you position. Note that in this coordinate system, vertical position is z
  • level: The level of the creature to spawn. This value can exceed the normal level limit.

SpawnTransferGate[]

?

Syntax
?
Arguments

SPI[]

?

Syntax
?
Arguments

StartSaveBackup[]

?

Syntax
?
Arguments

Suicide[]

Kills yourself.

Syntax
Suicide
Arguments

Summon[]

Spawns a dinosaur/other character at the player. It will spawn in you, then glitch out.

Syntax
admincheat summon Anglerfish_Character_BP_C
Arguments

SummonTamed[]

Works the same as the Summon command, except the creature is automatically tamed.

Syntax
admincheat summontamed Anglerfish_Character_BP_C
Arguments

TeleportPlayerIDToMe[]

?

Syntax
?
Arguments

TeleportPlayerNameToMe[]

Summons a player to your location.

Syntax
TeleportPlayerNameToMe <PlayerName>
Arguments

TeleportToActorLocation[]

?

Syntax
?
Arguments

TeleportToPlayer[]

?

Syntax
?
Arguments

TestSteamRefreshItems[]

?

Syntax
?
Arguments

ToggleGun[]

?

Syntax
?
Arguments

ToggleHud[]

?

Syntax
?
Arguments

ToggleLocation[]

?

Syntax
?
Arguments

UnbanPlayer[]

?

Syntax
?
Arguments

UpdateBlackList[]

?

Syntax
?
Arguments

UpdateWhiteList[]

?

Syntax
?
Arguments

UseLoadingForGT[]

?

Syntax
?
Arguments

WhiteListDisable[]

?

Syntax
?
Arguments

WhiteListEnable[]

?

Syntax
?
Arguments
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