This article is about the pre-crafted chitin which can be harvested from creatures. For the crafted, paste form of this item with the same name, see Chitin Paste. |
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Chitin | |
---|---|
Chitin[sic] | |
Resource | |
Type | Resource |
Dropped by | |
Item | |
Weight | 0.1 |
Stack size | 100 |
Item ID | 54 |
Spawn Command
cheat giveitemnum 54 1 0 0 or cheat giveitem "Blueprint'/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Shell.CW_Resource_Shell'" 1 0 0 | |
Crafting | |
Used to craft | 0 items |
Used to craft | 18 items |
Chitin (not to be confused with Chitin Paste, which is also called "Chitin" in-game) is an item in Pixark. Chitin is an important early material gained by harvesting bugs, turtles and scorpions.
Crafting[ | ]
Used in[ | ]
Result | Ingredients | Crafting Station |
---|---|---|
Ankylo Saddle | Leather (20)
Wood (20) |
By hand |
Armadillo Saddle | Leather (35)
Copper Ingot (15) |
By hand |
Beelzebufo Saddle | Leather (15)
Wood (15) |
By hand |
Chitin Boots * | Chitin (8)
Leather (8) |
Workbench |
Chitin Breastplate * | Chitin (16)
Leather (16) |
Workbench |
Chitin Gauntlets * | Chitin (8)
Leather (8) |
Workbench |
Chitin Helmet * | Chitin (8)
Leather (8) |
Workbench |
Chitin Leggings * | Chitin (16)
Leather (16) |
Workbench |
Chitin Paste | Chitin (1) | Mortar and Pestle |
Doedicurus Saddle | Leather (20)
Wood (20) |
By hand |
Felhunter Saddle | Leather (55)
Gold Ingot (5) Primary Magic Core (10) |
By hand |
Iron Spring Boots | Iron Boots (1)
Iron Ingot (1) |
Workbench |
Megarock Dragon Saddle | Leather (55)
Gold Ingot (5) Primary Magic Core (10) |
By hand |
Rocket Launcher | Steel Ingot (50)
Polymer (50) |
Fabricator |
Spring Chitin Shoes | Chitin (8)
Leather (8) Copper Ingot (4) |
workbench |
* Chitin Armor might be deprecated as I couldn't find any data on Pixark whilst making this table.
Additional notes[ | ]
An easy way to gain a lot of chitin is by taming a dino and kill other dinos with it. By doing this you are not required to use your tools and move around at a faster pace whilst doing more damage, thus resulting in better efficiency.