Pixark Wiki
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The world of Pixark is made up of Blocks that represent the world: from the ground that the Player walks on to the various structures and building implements that are found and crafted. The building blocks are used to create shelter for each player, and to provide a unique and permanent place that separates them from the natural world.

Overview

Building can become a complex task given enough time, materials, and effort. However, each one shares a list of blocks that are used in the building process. While blocks are the most common form of building materials there are also 'Structures, or placeable objects that perform various functions. These range from crafting stations to decorations, and serve to add function to a building.

Basic Building Blocks

As each block can be placed by hand this allows the creation of complex buildings and structures that can serve various purposes. In order for a building to be considered it's own space it requires a set of blocks to section off that particular space from the outside.

  • Foundation – The only mandatory block type. A foundation is the first thing that is placed to begin constructing a building out of player-made blocks and structures. These require one block beneath them, and cannot be placed on top of another Foundation. Walls, furniture, crafting stations, and most placeable items will not set into the world unless it has the required number of foundations to rest upon.
    • This block also controls whether or not something is a building, and all non-natural buildings will have at least one foundation, or were created on one.
  • Wall– A block that creates vertical walls to separate areas laid with foundation blocks. They can only be placed upon a foundation, on top of another wall block, or on top of a ceiling block. They cannot be placed in the air.
  • Ceiling – A block that creates horizontal ceilings to cover areas with walls. They can only be placed on top of walls, and can attach themselves to other ceiling blocks without any support. They are also used to create floors for multistory buildings.
    • Some ceilings can also change forms into different versions.
  • Roof - A slanted block that covers the top of walls. They can only be placed on top of walls, and will stack diagonally until reaching another roof block. Can be used in place of ceilings for one story buildings. Roof blocks do not allow other blocks yo placed on top of them, unlike ceiling blocks.
    • Some roof blocks can also change forms into different versions.

Creating a building with these three block types will provide a buff to the player, shown by a house icon in the status section, that increases resistance to both the heat and the cold.

Passage & Movement

Once at least a foundation has been placed you can add additional blocks to change how a building can be entered. Some allow entry into and out of walls and ceilings; and some add vertical movement between floors. While most are not needed due to the ease at which blocks can be picked up and then placed again, their usage simplifies more complex buildings.

  • Door - One of the functional pieces, a door is a 2L x 1W x 3H (two blocks in length; one block in width; and three blocks in height) block that allows passage between two areas. As long as it was placed on two foundations or two ceilings it will sit in an opening, and can be interacted to both open and close.
    • Some doors can also change forms int different versions.
  • Window - A window is a 2L x 1W x 2H block that creates an opening inside of a wall. The shape and size of the window requires the player to crouch in order to enter and exit.
  • Stair - A stair is a one block structure that slopes to allow player movement vertically. Unlike other blocks they can be placed on top of any other block, but cannot be placed in air. They also allow one block movement upwards without jumping. In addition they come in three different forms:
    • A standard stair that each step is even.
    • A corner stair that bends outwards, and is used to round out corners.
    • A corner stair that bends inwards, and is used to align two perpendicular sets of stairs together.
  • Trapdoor - A trap door is a 1L x 1W x 0.1H (it doesn't cover the entire height of a block, but will prevent other blocks from entering that empty space) opening that can be placed on top of a ceiling opening, and works as a window. A player can pass through it without much issue.
  • Ladder - A ladder is a 1L x 0.1W x 1H (it's flushed against a wall) that allows vertical climbing between different levels. These can be placed together to allow climbing. When placed no other blocks will be able to be put around the ladder in a 3H x 3W space centered around the ladder, but already placed blocks will not affect this.
  • Beast Gate - A large (1L × 5W × 10H) door made to let creatures up to Medium-sized in and out of buildings or through walls. They are made for allowing tamed creatures through sealed areas. They can be placed on any block as long as it has enough room to fit. They do not allow larger creatures through, such as a Sauropod.
  • Behemoth Gate - A massive (4L × 23W × 27H) door allowing all tamed creatures to pass through. They can be placed on any block as long as it has enough room to fit.

Functional

There are structures that provide benefits to those using them. Each one gives a player and their tribe a benefit that expands their ability to do things, or to recover from death.

  • Storage - A structure that provides a place to store items, and is the most important part of any base, big or small. There are a variety of different storage containers that can be used. An important function of storage containers for items is that they also "provide" their contents to nearby crafting stations, and can pull needed materials out to craft various items. The only item container that does not work this way is the Vault.
There are also specific types that contain only certain types of items, such as perishables or creatures in PixBlock form.
  • Storage Box Storage Box - The smallest of the storage boxes with the size of a single block, this is available at Level 2. It provides a space to store up to 15 items.
  • Large Storage Box Large Storage Box - The middle tier of item storage, and the basic version is unlocked at Level 38. It holds up to 50 items, and comes in a variety of different styles and types. It's size is 3L × 1W × 3H.
  • Vault Vault - At 150 item slots it's the largest storage container in the game. It fits in a 3L × 3W × 3H space, and is the most efficient way to store items. However, it does not share it's contents with any crafting stations.
  • Bed - Beds are a structure that allows a dead player to respawn back into the game, and serve as a staging point for tribes. They are useful for attempting to transverse dangerous areas, as well as a method of fast travel.
    • While using a bed to fast travel the player will drop all carried items, including any in their hot bars.

Decorative

The last set of structures is for objects that provide no function outside of decoration, or have a limited use.

  • Chairs - A decoration that can be used to sit in. They are also used for Fishing.
  • Tables - Items cannot be placed on a table, and are strictly for decoration.
  • Fences - A structure that creates a visible separation a half block high. They can be stacked on top of every block (including themselves), and serve to separate areas without using walls. They can also be transformed into different modes, such as a regular corner or a four way corner to be used in different forms.
  • Miscellaneous - There are a variety of decorative structures that can be placed to give any building a bit more aesthetic appeal. This includes: Carpet, Ruin Collectables, and Signs.
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