or
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/Bone/cw_Griffin_Character_BP_Bone.cw_Griffin_Character_BP_Bone'" 500 0 0 35
- Bone
- Primal Bone Pieces
- File:Void Energy'.png Void Energy'
- File:Bone Gryphon fossil.png Bone Gryphon fossil
- File:Bone Gryphon Saddle.png Bone Gryphon Saddle
The Bone Gryphon is one of the creatures in Pixark.
Museum descriptions[ | ]
Wild[ | ]
It will spend most of it's time flying and will rarely land for gaining stamina
Tame[ | ]
It is tameable by summoning one with a bone gryphon fossil in a summoning altar, it can sprint in air if void energy is in it's inventory, it can pick up small creature with left click too. By pressing "c" and having void energy in the inventory, the bone gryphon will charge his claw with void energy and perform a rapid double attack.
Behavior[ | ]
Aggressive
Drops[ | ]
- Bone
- Void energy'
- Primal Bone Pieces
- Bone Gryphon Saddle
- Bone Gryphon Fossil
Stats[ | ]
Attribute | Amount at Level 1 | Increase per point | |
---|---|---|---|
Wild | Domesticated1 | ||
Health | ? | ? | ? |
Stamina | ? | ? | ? |
Oxygen | ? | ? | ? |
Food | ? | ? | ? |
Weight | ? | ? | ? |
Melee Damage | ?2 | ? | ? |
Movement Speed | 100%3 | N/A | N/A |
Torpidity | ? | ? | N/A4 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base damage for its primary attack is shown here instead of the percentage.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | ? | ? | ? | ? |
Swimming | ? | N/A | N/A | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Taming[ | ]
Note: Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.
For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.
Error: No taming-data for "Bone Gryphon" found. If the current page is not a creature-page, write the wanted creature as first parameter. Use only the common name, found on the creature's dossier.
With their high torpidity, a Bone Gryphon can easily take several hundred Magic Tranquilizer Dart, so preparation is crucial if one wishes to avoid a long and arduous battle. It is advisable to use Magic Ballista Bolt with a Ballista Turret, as this gives the player a considerably shorter knockout time and more control of the situation as a whole.
Some players will find it worthwhile to build a taming pen to trap the Bone Gryphon
Combat[ | ]
Can take on multiple enemies in the Doomlands at high levels and, if leveled correctly, will likely never die unless put into a bad situation.
Utility[ | ]
Additional notes[ | ]
Trivia[ | ]