Disregarding Armor, resulting damage is calculated by multiplying the Base Damage, an absolute number, by the percentage coming from the Melee DamageAttribute.
The difference between Base Damage and Melee Damage is that only the latter can be seen ingame. This may lead to confusion of the player because it does not seem obvious that Melee Damage is not the only Attribute affecting the damage.
Higher Melee Damage does not necessarily mean higher resulting damage.
This page was last edited on 27 April 2018, at 04:00.
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