The Argentavis is one of the creatures in Pixark.
Museum descriptions
Wild
Wild Argentavis has little interest in other animals, and only attacks those that get too close.
Tame
Although a trained Argentavis is slower than a Pteranodon, its great strength can launch humans and mid-sized creatures into the air. Its high stamina also makes it suitable for long distance travel.
Appearance
Behavior
Drops
Stats
Attribute | Amount at Level 1 | Increase per point | |
---|---|---|---|
Wild | Domesticated1 | ||
Health | 1100 | +40.7 | +0.999% |
Stamina | 500 | +50 | +10% |
Oxygen | 150 | +15 | +10% |
Food | 2100 | +210 | +10% |
Weight | 500 | +10 | +4% |
Melee Damage | 100%2 | +5 | +1.7% |
Movement Speed | 100%3 | N/A | N/A |
Torpidity | 1000 | +10 | N/A4 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The Base damage for this creature is not yet known.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 260 | N/A | N/A | 5 |
Swimming | 300 | N/A | N/A | N/A |
Flying | 600 | 727.500122 | 1350 | 0.275 |
- For a comparison of the speeds of all creatures, see Base creature speeds
Taming
Note: Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.
For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.
Level 1 | Time | ||||
---|---|---|---|---|---|
Kibble (Stegosaurus Egg) | 2 | 0:10:49 | |||
Raw Thigh Meat | 4 | 0:07:13 | |||
Cooked Prime Meat | 7 | 0:13:14 | |||
Cooked Prime Meat Jerky | 7 | 0:13:14 | |||
Meat | 10 | 0:13:31 | |||
Cooked Meat | 19 | 0:17:07 | |||
Cooked Meat Jerky | 19 | 0:17:07 | |||
KO: × 397; × 112; × 17; × 22; × 3 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Kibble (Stegosaurus Egg) | 2 | 0:10:49 | |||
Raw Thigh Meat | 4 | 0:07:13 | |||
Cooked Prime Meat | 8 | 0:15:08 | |||
Cooked Prime Meat Jerky | 8 | 0:15:08 | |||
Meat | 12 | 0:16:13 | |||
Cooked Meat | 23 | 0:20:43 | |||
Cooked Meat Jerky | 23 | 0:20:43 | |||
KO: × 512; × 144; × 22; × 29; × 3 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Kibble (Stegosaurus Egg) | 2 | 0:10:49 | |||
Raw Thigh Meat | 5 | 0:09:01 | |||
Cooked Prime Meat | 9 | 0:17:01 | |||
Cooked Prime Meat Jerky | 9 | 0:17:01 | |||
Meat | 14 | 0:18:55 | |||
Cooked Meat | 27 | 0:24:19 | |||
Cooked Meat Jerky | 27 | 0:24:19 | |||
KO: × 631; × 177; × 27; × 35; × 4 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Kibble (Stegosaurus Egg) | 2 | 0:10:49 | |||
Raw Thigh Meat | 6 | 0:10:49 | |||
Cooked Prime Meat | 11 | 0:20:48 | |||
Cooked Prime Meat Jerky | 11 | 0:20:48 | |||
Meat | 16 | 0:21:37 | |||
Cooked Meat | 32 | 0:28:49 | |||
Cooked Meat Jerky | 32 | 0:28:49 | |||
KO: × 750; × 210; × 32; × 42; × 5 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Kibble (Stegosaurus Egg) | 3 | 0:16:13 | |||
Raw Thigh Meat | 6 | 0:10:49 | |||
Cooked Prime Meat | 12 | 0:22:41 | |||
Cooked Prime Meat Jerky | 12 | 0:22:41 | |||
Meat | 18 | 0:24:19 | |||
Cooked Meat | 36 | 0:32:25 | |||
Cooked Meat Jerky | 36 | 0:32:25 | |||
KO: × 870; × 244; × 37; × 49; × 5 |
Breeding
Combat
Utility
Additional notes
Trivia