This article is a stub. You can help Pixark Wiki by expanding it. |
or
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/cw_Anglerfish_Character_BP.cw_Anglerfish_Character_BP'" 500 0 0 35
The Angler is one of the creatures in PixARK.
Museum descriptions[ | ]
Wild[ | ]
This marine creature uses its light to lure smaller fish closer, then swallows them in one gulp.
Tame[ | ]
When you explore the deep ocean, a tamed Angler will be a good partner for you because its light can show you the way, it is also a good get away dino if you get into trouble with a bigger dino
Subspecies[ | ]
Some smarter Anglers have evolved the ability to emit the energy stored inside their light gland as static electricity, allowing them to paralyze their prey for a short period of time.
Appearance[ | ]
Behavior[ | ]
They are found in the ocean and will attack players on sight. In fact, they can even group themselves to feast on carcasses dropped by creatures as well as protecting their own kind. Starters should be wary of this terrifying fish if they want to venture themselves into this deep sea.
Drops[ | ]
Stats[ | ]
Attribute | Amount at Level 1 | Increase per point | |
---|---|---|---|
Wild | Domesticated1 | ||
Health | 198 | +39.6 | +1.35% |
Stamina | 250 | +25 | +10% |
Oxygen | 150 | +15 | +10% |
Food | 1500 | +150 | +10% |
Weight | 420 | +8.4 | +4% |
Melee Damage | 452 | +4.5 | +2.1% |
Movement Speed | 100%3 | N/A | N/A |
Torpidity | 158.4 | +7.92 | N/A4 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base damage for its primary attack is shown here instead of the percentage.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 175 | ? | ? | 8 |
Swimming | 175 | N/A | N/A | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Attacks[ | ]
Bite | Button | Stamina Cost | Attack Range | Description |
---|---|---|---|---|
Lmb | 0 | 280 | The angler bites in front of it. | |
Attack Type | Damage | |||
Melee | Impact | 40 |
Attribute | Amount at Level 1 | Increase per point |
---|---|---|
Wild | ||
Health | 1155 | +231 |
Stamina | 250 | +25 |
Oxygen | 150 | +15 |
Food | 1500 | +150 |
Weight | 420 | +8.4 |
Melee Damage | 802 | +8 |
Movement Speed | 100%3 | N/A |
Torpidity | 924 | +46.2 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base damage for its primary attack is shown here instead of the percentage.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used |
---|---|---|---|
Wild | |||
Walking | 175 | ? | ? |
Swimming | 175 | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Attacks[ | ]
Bite | Stamina Cost | Attack Range | Description |
---|---|---|---|
0 | 280 | The angler bites in front of it. | |
Attack Type | Damage | ||
Melee | Impact | 80 |
Taming[ | ]
Note: Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.
For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.
Level 1 | Time | ||||
---|---|---|---|---|---|
Kibble (Compy Egg) | 1 | 0:07:12 | |||
Raw Thigh Meat | 3 | 0:07:12 | |||
Cooked Prime Meat | 5 | 0:12:36 | |||
Cooked Prime Meat Jerky | 5 | 0:12:36 | |||
Meat | 8 | 0:14:24 | |||
Cooked Meat | 15 | 0:18:00 | |||
Cooked Meat Jerky | 15 | 0:18:00 | |||
KO: × 113; × 62; × 8; × 11; × 2 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Kibble (Compy Egg) | 2 | 0:14:24 | |||
Raw Thigh Meat | 3 | 0:07:12 | |||
Cooked Prime Meat | 6 | 0:15:08 | |||
Cooked Prime Meat Jerky | 6 | 0:15:08 | |||
Meat | 9 | 0:16:12 | |||
Cooked Meat | 18 | 0:21:36 | |||
Cooked Meat Jerky | 18 | 0:21:36 | |||
KO: × 145; × 79; × 10; × 14; × 2 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Kibble (Compy Egg) | 2 | 0:14:24 | |||
Raw Thigh Meat | 4 | 0:09:36 | |||
Cooked Prime Meat | 8 | 0:20:10 | |||
Cooked Prime Meat Jerky | 8 | 0:20:10 | |||
Meat | 11 | 0:19:48 | |||
Cooked Meat | 22 | 0:26:24 | |||
Cooked Meat Jerky | 22 | 0:26:24 | |||
KO: × 179; × 98; × 12; × 17; × 2 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Kibble (Compy Egg) | 2 | 0:14:24 | |||
Raw Thigh Meat | 5 | 0:12:00 | |||
Cooked Prime Meat | 9 | 0:22:41 | |||
Cooked Prime Meat Jerky | 9 | 0:22:41 | |||
Meat | 13 | 0:23:24 | |||
Cooked Meat | 26 | 0:31:12 | |||
Cooked Meat Jerky | 26 | 0:31:12 | |||
KO: × 213; × 116; × 15; × 20; × 2 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Kibble (Compy Egg) | 2 | 0:14:24 | |||
Raw Thigh Meat | 5 | 0:12:00 | |||
Cooked Prime Meat | 10 | 0:25:12 | |||
Cooked Prime Meat Jerky | 10 | 0:25:12 | |||
Meat | 15 | 0:27:00 | |||
Cooked Meat | 29 | 0:34:48 | |||
Cooked Meat Jerky | 29 | 0:34:48 | |||
KO: × 246; × 134; × 17; × 23; × 3 |
Combat[ | ]
This section shows how to fight against the Angler.
General[ | ]
Anglers live in the deep ocean and players must consider about the environment they're living with. Large predators like Megalodon, Hippocampus and the Manta would likely attack them at any time and they should evacuate fast. Otherwise, players would be finished if they are not armed themselves with Scuba Armor or better.
Strategy[ | ]
Generally, an Angler can often swim around you in circles and attack but it would be more threatening if there are other Anglers' attention are attracted. In that case, use your mount that has sufficient health and damage to compete the Angler's schooling as well as their agility. It is also possible to kill it without a mount, one way is use ranged melee weapons such as a Copper Spear or better, yet swords are not recommended due to its lower damage and a higher chance of breaking. A regular Crossbow would also work as it is the only ranged weapon fired underwater.
Weaponry[ | ]
Use a crossbow for ranged, and a spear or sword for melee. A powerful mount like a Sarco, Megalodon, Manta and Hippocampus can also deal with schools of anglers.
Dangers[ | ]
Be careful and retreat when you notice too many anglers swimming around you if you don't have a mount. Also keep an eye out for other dangerous creatures.
Weaknesses[ | ]
When compared to other marine creatures, the Angler is not as strong as them which is alongside the Megapiranha.
Utility[ | ]
Additional notes[ | ]
Provides a light in the deep oceans
Trivia[ | ]