Pixark Wiki
Register
Advertisement

This article is a stub. You can help Pixark Wiki by expanding it.

Angler
Angler
Angler
Information according to the in-game Museum. Inaccurate information will be marked.

Anglers feature a bioluminescent lantern on their heads, and a giant, ferocious mouth.

Common Name
Angler
Group
Time Period
All eras
Diet
Temperament
Aggressive
1.0
March 26, 2018
Variants
Angler (Deep Sea) Angler (Deep Sea)
Spawn Command
admincheat summon cw_Anglerfish_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/cw_Anglerfish_Character_BP.cw_Anglerfish_Character_BP'" 500 0 0 35
Taming Method
Preferred Food
Equipment
Angler Saddle Angler Saddle (Lv 30)
Data
Magic
X mark transparent No
XP For Kill
86.400002 XP
Feces Size

The Angler is one of the creatures in PixARK.

Museum descriptions[ | ]

Wild[ | ]

This marine creature uses its light to lure smaller fish closer, then swallows them in one gulp.

Tame[ | ]

When you explore the deep ocean, a tamed Angler will be a good partner for you because its light can show you the way, it is also a good get away dino if you get into trouble with a bigger dino

Subspecies[ | ]

Some smarter Anglers have evolved the ability to emit the energy stored inside their light gland as static electricity, allowing them to paralyze their prey for a short period of time.

Appearance[ | ]

Angler (Deep Ocean)

Behavior[ | ]

They are found in the ocean and will attack players on sight. In fact, they can even group themselves to feast on carcasses dropped by creatures as well as protecting their own kind. Starters should be wary of this terrifying fish if they want to venture themselves into this deep sea.

Drops[ | ]

Stats[ | ]


Basic Stats
Attribute Amount at Level 1 Increase per point
Wild Domesticated1
Health Health 198 +39.6 +1.35%
Stamina Stamina 250 +25 +10%
Oxygen Oxygen 150 +15 +10%
Food Food 1500 +150 +10%
Weight Weight 420 +8.4 +4%
Melee Damage Melee Damage 452 +4.5 +2.1%
Movement Speed Movement Speed 100%3 N/A N/A
Torpidity Torpidity 158.4 +7.92 N/A4

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base damage for its primary attack is shown here instead of the percentage.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 175 ? ? 8
Swimming 175 N/A N/A N/A



Attacks[ | ]

Bite Button Stamina Cost Attack Range Description
Lmb 0 280 The angler bites in front of it.
Attack Type Damage
Melee Impact 40


Basic Stats
Attribute Amount at Level 1 Increase per point
Wild
Health Health 1155 +231
Stamina Stamina 250 +25
Oxygen Oxygen 150 +15
Food Food 1500 +150
Weight Weight 420 +8.4
Melee Damage Melee Damage 802 +8
Movement Speed Movement Speed 100%3 N/A
Torpidity Torpidity 924 +46.2

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base damage for its primary attack is shown here instead of the percentage.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild
Walking 175 ? ?
Swimming 175 N/A



Attacks[ | ]

Bite Stamina Cost Attack Range Description
0 280 The angler bites in front of it.
Attack Type Damage
Melee Impact 80

Taming[ | ]


Note: Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

Angler Level 1 Time
Kibble (Compy Egg) Kibble (Compy Egg) 1 0:07:12
Raw Thigh Meat Raw Thigh Meat 3 0:07:12
Cooked Prime Meat Cooked Prime Meat 5 0:12:36
Cooked Prime Meat Jerky Cooked Prime Meat Jerky 5 0:12:36
Meat Meat 8 0:14:24
Cooked Meat Cooked Meat 15 0:18:00
Cooked Meat Jerky Cooked Meat Jerky 15 0:18:00
KO: Wood Stick Hits × 113; Slingshot Hits × 62; Sleepy Arrows with a Bow × 8; Sleepy Arrows with a Crossbow × 11; Sleepy Dart Shots × 2
Angler Level 30 Time
Kibble (Compy Egg) Kibble (Compy Egg) 2 0:14:24
Raw Thigh Meat Raw Thigh Meat 3 0:07:12
Cooked Prime Meat Cooked Prime Meat 6 0:15:08
Cooked Prime Meat Jerky Cooked Prime Meat Jerky 6 0:15:08
Meat Meat 9 0:16:12
Cooked Meat Cooked Meat 18 0:21:36
Cooked Meat Jerky Cooked Meat Jerky 18 0:21:36
KO: Wood Stick Hits × 145; Slingshot Hits × 79; Sleepy Arrows with a Bow × 10; Sleepy Arrows with a Crossbow × 14; Sleepy Dart Shots × 2
Angler Level 60 Time
Kibble (Compy Egg) Kibble (Compy Egg) 2 0:14:24
Raw Thigh Meat Raw Thigh Meat 4 0:09:36
Cooked Prime Meat Cooked Prime Meat 8 0:20:10
Cooked Prime Meat Jerky Cooked Prime Meat Jerky 8 0:20:10
Meat Meat 11 0:19:48
Cooked Meat Cooked Meat 22 0:26:24
Cooked Meat Jerky Cooked Meat Jerky 22 0:26:24
KO: Wood Stick Hits × 179; Slingshot Hits × 98; Sleepy Arrows with a Bow × 12; Sleepy Arrows with a Crossbow × 17; Sleepy Dart Shots × 2
Angler Level 90 Time
Kibble (Compy Egg) Kibble (Compy Egg) 2 0:14:24
Raw Thigh Meat Raw Thigh Meat 5 0:12:00
Cooked Prime Meat Cooked Prime Meat 9 0:22:41
Cooked Prime Meat Jerky Cooked Prime Meat Jerky 9 0:22:41
Meat Meat 13 0:23:24
Cooked Meat Cooked Meat 26 0:31:12
Cooked Meat Jerky Cooked Meat Jerky 26 0:31:12
KO: Wood Stick Hits × 213; Slingshot Hits × 116; Sleepy Arrows with a Bow × 15; Sleepy Arrows with a Crossbow × 20; Sleepy Dart Shots × 2
Angler Level 120 Time
Kibble (Compy Egg) Kibble (Compy Egg) 2 0:14:24
Raw Thigh Meat Raw Thigh Meat 5 0:12:00
Cooked Prime Meat Cooked Prime Meat 10 0:25:12
Cooked Prime Meat Jerky Cooked Prime Meat Jerky 10 0:25:12
Meat Meat 15 0:27:00
Cooked Meat Cooked Meat 29 0:34:48
Cooked Meat Jerky Cooked Meat Jerky 29 0:34:48
KO: Wood Stick Hits × 246; Slingshot Hits × 134; Sleepy Arrows with a Bow × 17; Sleepy Arrows with a Crossbow × 23; Sleepy Dart Shots × 3


Combat[ | ]

This section shows how to fight against the Angler.

General[ | ]

Anglers live in the deep ocean and players must consider about the environment they're living with. Large predators like Megalodon, Hippocampus and the Manta would likely attack them at any time and they should evacuate fast. Otherwise, players would be finished if they are not armed themselves with Scuba Armor or better.

Strategy[ | ]

Generally, an Angler can often swim around you in circles and attack but it would be more threatening if there are other Anglers' attention are attracted. In that case, use your mount that has sufficient health and damage to compete the Angler's schooling as well as their agility. It is also possible to kill it without a mount, one way is use ranged melee weapons such as a Copper Spear or better, yet swords are not recommended due to its lower damage and a higher chance of breaking. A regular Crossbow would also work as it is the only ranged weapon fired underwater.

Weaponry[ | ]

Use a crossbow for ranged, and a spear or sword for melee. A powerful mount like a Sarco, Megalodon, Manta and Hippocampus can also deal with schools of anglers.

Dangers[ | ]

Be careful and retreat when you notice too many anglers swimming around you if you don't have a mount. Also keep an eye out for other dangerous creatures.

Weaknesses[ | ]

When compared to other marine creatures, the Angler is not as strong as them which is alongside the Megapiranha.

Utility[ | ]

Additional notes[ | ]

Provides a light in the deep oceans

Trivia[ | ]


Advertisement