Known Bugs

This is not the place for official bug reports. Official bug reports should be submitted as an official support ticket here: https://pixark.zendesk.com/

This is also not the place for random issues which can only be replicated by a small minority of players. Those should also be placed as an official support ticket at https://pixark.zendesk.com/

This is merely a place to consolidate known bugs which can be easily replicated by all players in a way that's easy to organize, and easy for players to find.

Any and all bugs placed here require the following information included to be of any value:
 * Platform
 * Game Mode (Official Server, Dedicated Unofficial Server, or Local Play?)
 * Steps to Reproduce
 * Reproduction Rate
 * Description

Expect any posts which are not reproducible bug reports to be removed.

List of Confirmed Bugs Which Effect All Platforms and All Game Modes (Reproduction Rate 100%)

 * Dungeon Ruin Zombies are taking damage from corrosive liquid traps. They attempt to fight the traps until they kill themselves.
 * Industrial Cooker cannot be connected to water supply; still requires full water skin or copper kettle.
 * Digging creatures (ankylo, megarock dragon, giant claw mole) all only dig downwards.
 * Wall Lamps cannot have their color altered with dyes, despite their in-game description saying they can.
 * Flower Pots only work with cactus, despite saying they work with any flower. Additionally, does not adjust the spoil time of the item being used which means it burns through a stack very quickly. As is, requires frequently refilling it just to be able to display a cactus.
 * Marble Door's alignment is incorrect; it always places far to one side.
 * Western Roof and Mediterranean Roof can only be placed on top of doors and windows, making them too unpractical to be used.
 * Female Goblin Kings lay Compy Eggs.
 * Weather still affects you underground. Specific examples include getting hyperthermia when its snowing up on the surface and lighting striking trees through constructed ceilings and even solid rock.
 * Wild creatures are still spawning in bases, even after patch 1.9. Note that 1.9 does seem to have reduced the frequency of this happening but has not prevented it entirely.
 * Seed gathering tamed creatures (Para, Trike, Stego, etc) are only very rarely gathering seeds from farmed berry and veggie plants. They all gather seeds from wild plants without issue.
 * Trees grown from Mist Tree Seeds cannot be harvested by any means. The only way currently to get rid of them after planting is to destroy the block they are planted on.
 * Grassland Trees are growing in Novice Grassland biome while the Novice Grassland Trees are growing in the Grassland. Note that which is which can be easily seen by scanning the trees' base in-game.
 * Western Wood Window (form 1) does not visibly open when toggled to "Open", but you can still bump into the invisible mesh piece that moved. Sometimes after opening it will cause the player to be stuck in place until it is toggled "Close".
 * Western Wood Door (form 1) default menu action is "Pick Up".
 * Western Wood Door (form 2) has no snap points (ie cannot be placed).
 * Executive Style Bridge (form 1) has no snap points (ie cannot be placed).
 * Mediterranean Window (form 2) cannot be rotated during item placement.
 * Pressing "Q" to change the form of the Mediterranean Ceiling will cause it to deselect.
 * Western Railing (form 1) is off center, so they do not line up with the other forms of the same structure and can block each other when placed in a row.
 * Building issues on all Platform Saddles and Wooden Rafts:
 * Destroying or picking up any structure placed on them will cause all other connected structures (supporting it as well as supported by it) to also be destroyed. The only exception to this is if foundations are placed first.
 * Hanging Wall Torch and Wall Candlestick will only place sideways on a raft.
 * Wall Lamp and Firefly Wall Lamp will only place backwards on a raft.
 * Signboard on Wood Wall, Iron Signboard and Weapon Rack do not snap correctly to structures on a raft. They usually end up sideways or embedded in the structure.
 * If a creature with a platform saddle that has structures on it is killed, its platform saddle will remain and gain rockets to hold it up in the air. This "ghost saddle" will no longer be mountable but will follow whistle commands. Steps to reproduce: Tame a creature that can have a platform saddle (ex. paracer, quetz), place platform saddle on it, place foundation on structure, kill the creature.
 * When placing a Beast Pot, if 'Q' is pressed to rotate between different forms, it will change into a Broken Pot. From that point on, pressing 'Q' further will only rotate between the two Broken Pot forms and not back to a Beast Pot. If it is placed when in Broken Pot form, it will permanently be a Broken Pot and stay as one, even if picked up.
 * Pressing 'Q' while placing a Sundries Chest will cause it to deselect rather than switch forms.
 * Bows allow Light Bullets to be equipped on them as ammo. When this is done, the bow will change appearance to look like a Light Gun and will hold 6 rounds.
 * Planted Dark Tree Seeds start off appearing like fully grown trees, but will still require going through the normal stages of development before being able to harvest.

List of Confirmed Bugs Which Effect All Platforms and All Game Modes (Reproduction Rate High but less than 100%)

 * Ruins guardian creatures will often sink into the floor of the ruin. When this happens, they will often be undamageable and stuck in place, but can still damage the player. This happens most often in the Broken Ruins/Coyote Ruins but also happens frequently with the Relic Ruins/Skeleton Ruins.
 * When quickly placing straight water pipes, they can sometimes place unaligned to the world grid. When this happens, they place several blocks from where you were aiming and will not be connected to the rest of the pipes. After one misaligned pipe is placed, it is possible to connect other pipes to the first.

List of Confirmed Bugs on Official PC Servers (Win 10; Reproduction Rate 100%)

 * PixBlock Container: Even if locked, other tribes can toggle autorelease On/Off, allowing players to grief other tribes, even on PvE servers.

List of Confirmed Bugs on Official PC Servers (Win 10; Reproduction Rate High but less than 100%)

 * The first time attempting to connect to a server, players are being kicked by battlEye and receive the following message: "Network Failure Message: You have been kicked by BattlEye. Reason 'Client not responding'" When this happens, the player will sometimes be booted to their local saved game, but will see the Network Failure Message when returning to the Main Menu.

List of Confirmed Bugs in Local Play (Win 10; Reproduction Rate 100%)

 * Entering a new world with the same player will remove you from your tribe in any previous worlds.
 * In creative mode, Stone Window isn't on the list of summonable items.

List of Erroneous In-Game Descriptions (Affects all systems and platforms, all the time)

 * The game's description of the Sleepy Potion says that you can smear it on arrows to make sleepy arrows, but there is no option to do so.
 * Goblin Trading Centers mistakenly calls the "Black Gem Packet" "Black Vine".
 * The engram for Flash Rock Stairs says "Flash Rock Ladder".
 * The Sulfur Packets which can be crafted in the Goblin Trading Center have an incorrect item description: says "A packet of Quartz Ore." instead of "A packet of Sulfur." or "A packet of Sulfur Ore." [New bug introduced in v1.12]
 * When placed, an Electrolytic Tank's name changes to "Air Conditioner". The name "Air Conditioner" can also be seen while trying to place an electrolytic tank. [Corrected in Patch 1.13]

List of Issues that are technically design choices, not bugs, but are still causing problems

 * Refrigerators generate an enormous amount of heat.
 * Default action for the PixBlock Container should be Access Inventory and not Auto Release.
 * The default action for structures should never be "Pick Up" (examples include Sea Crystal Window, Sea Crystal Roof, Magic Wood Roof, etc.). You should always have to hold the button to open the menu wheel when selecting either "Pick Up" or "Destroy" in order to confirm.
 * Cannot place structures on top of any of the Bridges.
 * Dirt blocks do not convert back into grass blocks. All dirt blocks which are newly placed or exposed should eventually be converted to grass blocks is touching other grass blocks; all similar blocks should work the same way (ex Magic Dirt blocks and Cursed Dirt blocks). Issue is one of keeping nice appearances rather than one of utility.
 * A proper Structure Decay system should be implemented to help keep the servers clean and open. The most balanced way of doing this would be to mirror ARK's tier-based system which is 4 days per tier.
 * World Generation: Worlds are often being created that are missing major biomes, as apparent immediately after creation by checking the in-game map. Very frequently, worlds are missing some of the center biomes, but one has to search their entire world to check for this, as they won't show on the in-game map. Missing biomes and biome centers means that world will be forever missing its resources and creatures. Ideally, world generation should be restructured to allow an option to force instances of all biomes and sub-biomes, as well as including sliders for customizing the relative size/frequency of each biome's occurrence.
 * Pixblocking Platform Creature: Creatures that can equip a platform (Sauropod, Quetzal, Paracer, and possibly Manta) are not able to be Pixblock'ed. The reason for this isn't known, but these are the few creatures that cannot be put into PixBlock form.